also announced a partnership with Xsolla in support of Life is Feudal: MMO.
Closed beta tests for the game began during the second half of 2016. began the transition into a larger team focusing on Life is Feudal: MMO. The game is, as of November 2016, still being actively supported by the development team, with numerous patches introducing further features and improvements on the existing game.Īfter the release of Life is Feudal: Your Own, Bitbox Ltd. Life is Feudal: Your Own was released out of Early Access on 17 November 2015, including a trailer and launch cutscene narrated by Sean Bean While the game had originally used DirectX 9 for its rendering API, the release introduced a new graphical overhaul using DirectX11, along with many new mechanics, balancing tweaks and bug fixes. Within a month, Life is Feudal: Your Own sold over 100,000 copies and continued to rise in popularity. on the gaming platform Steam in September 2014 under the Early Access program, reaching Steam's ‘Top Ten’ within two weeks. Life is Feudal: Your Own was first launched by Bitbox Ltd. During the late winter of 2014, the indie team - which later became Bitbox Ltd - had created a working tech demo for the concept of Life is Feudal: MMO, showcasing many of the main gameplay features, such as real time multiplayer, terraforming, and objects construction.Īfter finding an investor, development continued for two years, with a team of originally five that grew to fifteen during this period of time.īoth Life is Feudal: Your Own (LiF:YO) and Life is Feudal: MMO (LiF:MMO) shared many of the core mechanics and gameplay, leading to a largely shared codebase for both games being developed simultaneously.